forked from FFmpeg/FFmpeg
avcodec/mpegvideo: Move sprite-related fields to Mpeg4DecContext
Only used there. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This commit is contained in:
parent
4209216ee8
commit
5d93c330f7
4 changed files with 58 additions and 58 deletions
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@ -81,12 +81,12 @@ static void gmc1_motion(MpegEncContext *s, const Mpeg4DecContext *ctx,
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ptrdiff_t offset, linesize, uvlinesize;
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ptrdiff_t offset, linesize, uvlinesize;
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int emu = 0;
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int emu = 0;
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motion_x = s->sprite_offset[0][0];
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motion_x = ctx->sprite_offset[0][0];
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motion_y = s->sprite_offset[0][1];
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motion_y = ctx->sprite_offset[0][1];
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src_x = s->mb_x * 16 + (motion_x >> (s->sprite_warping_accuracy + 1));
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src_x = s->mb_x * 16 + (motion_x >> (ctx->sprite_warping_accuracy + 1));
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src_y = s->mb_y * 16 + (motion_y >> (s->sprite_warping_accuracy + 1));
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src_y = s->mb_y * 16 + (motion_y >> (ctx->sprite_warping_accuracy + 1));
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motion_x *= 1 << (3 - s->sprite_warping_accuracy);
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motion_x *= 1 << (3 - ctx->sprite_warping_accuracy);
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motion_y *= 1 << (3 - s->sprite_warping_accuracy);
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motion_y *= 1 << (3 - ctx->sprite_warping_accuracy);
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src_x = av_clip(src_x, -16, s->width);
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src_x = av_clip(src_x, -16, s->width);
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if (src_x == s->width)
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if (src_x == s->width)
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motion_x = 0;
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motion_x = 0;
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@ -128,12 +128,12 @@ static void gmc1_motion(MpegEncContext *s, const Mpeg4DecContext *ctx,
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if (CONFIG_GRAY && s->avctx->flags & AV_CODEC_FLAG_GRAY)
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if (CONFIG_GRAY && s->avctx->flags & AV_CODEC_FLAG_GRAY)
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return;
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return;
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motion_x = s->sprite_offset[1][0];
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motion_x = ctx->sprite_offset[1][0];
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motion_y = s->sprite_offset[1][1];
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motion_y = ctx->sprite_offset[1][1];
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src_x = s->mb_x * 8 + (motion_x >> (s->sprite_warping_accuracy + 1));
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src_x = s->mb_x * 8 + (motion_x >> (ctx->sprite_warping_accuracy + 1));
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src_y = s->mb_y * 8 + (motion_y >> (s->sprite_warping_accuracy + 1));
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src_y = s->mb_y * 8 + (motion_y >> (ctx->sprite_warping_accuracy + 1));
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motion_x *= 1 << (3 - s->sprite_warping_accuracy);
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motion_x *= 1 << (3 - ctx->sprite_warping_accuracy);
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motion_y *= 1 << (3 - s->sprite_warping_accuracy);
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motion_y *= 1 << (3 - ctx->sprite_warping_accuracy);
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src_x = av_clip(src_x, -8, s->width >> 1);
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src_x = av_clip(src_x, -8, s->width >> 1);
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if (src_x == s->width >> 1)
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if (src_x == s->width >> 1)
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motion_x = 0;
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motion_x = 0;
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@ -175,7 +175,7 @@ static void gmc_motion(MpegEncContext *s, const Mpeg4DecContext *ctx,
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{
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{
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const uint8_t *ptr;
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const uint8_t *ptr;
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int linesize, uvlinesize;
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int linesize, uvlinesize;
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const int a = s->sprite_warping_accuracy;
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const int a = ctx->sprite_warping_accuracy;
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int ox, oy;
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int ox, oy;
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linesize = s->linesize;
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linesize = s->linesize;
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@ -183,46 +183,46 @@ static void gmc_motion(MpegEncContext *s, const Mpeg4DecContext *ctx,
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ptr = ref_picture[0];
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ptr = ref_picture[0];
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ox = s->sprite_offset[0][0] + s->sprite_delta[0][0] * s->mb_x * 16 +
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ox = ctx->sprite_offset[0][0] + ctx->sprite_delta[0][0] * s->mb_x * 16 +
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s->sprite_delta[0][1] * s->mb_y * 16;
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ctx->sprite_delta[0][1] * s->mb_y * 16;
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oy = s->sprite_offset[0][1] + s->sprite_delta[1][0] * s->mb_x * 16 +
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oy = ctx->sprite_offset[0][1] + ctx->sprite_delta[1][0] * s->mb_x * 16 +
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s->sprite_delta[1][1] * s->mb_y * 16;
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ctx->sprite_delta[1][1] * s->mb_y * 16;
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ctx->mdsp.gmc(dest_y, ptr, linesize, 16,
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ctx->mdsp.gmc(dest_y, ptr, linesize, 16,
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ox, oy,
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ox, oy,
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s->sprite_delta[0][0], s->sprite_delta[0][1],
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ctx->sprite_delta[0][0], ctx->sprite_delta[0][1],
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s->sprite_delta[1][0], s->sprite_delta[1][1],
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ctx->sprite_delta[1][0], ctx->sprite_delta[1][1],
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a + 1, (1 << (2 * a + 1)) - s->no_rounding,
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a + 1, (1 << (2 * a + 1)) - s->no_rounding,
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s->h_edge_pos, s->v_edge_pos);
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s->h_edge_pos, s->v_edge_pos);
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ctx->mdsp.gmc(dest_y + 8, ptr, linesize, 16,
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ctx->mdsp.gmc(dest_y + 8, ptr, linesize, 16,
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ox + s->sprite_delta[0][0] * 8,
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ox + ctx->sprite_delta[0][0] * 8,
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oy + s->sprite_delta[1][0] * 8,
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oy + ctx->sprite_delta[1][0] * 8,
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s->sprite_delta[0][0], s->sprite_delta[0][1],
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ctx->sprite_delta[0][0], ctx->sprite_delta[0][1],
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s->sprite_delta[1][0], s->sprite_delta[1][1],
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ctx->sprite_delta[1][0], ctx->sprite_delta[1][1],
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a + 1, (1 << (2 * a + 1)) - s->no_rounding,
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a + 1, (1 << (2 * a + 1)) - s->no_rounding,
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s->h_edge_pos, s->v_edge_pos);
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s->h_edge_pos, s->v_edge_pos);
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if (CONFIG_GRAY && s->avctx->flags & AV_CODEC_FLAG_GRAY)
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if (CONFIG_GRAY && s->avctx->flags & AV_CODEC_FLAG_GRAY)
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return;
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return;
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ox = s->sprite_offset[1][0] + s->sprite_delta[0][0] * s->mb_x * 8 +
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ox = ctx->sprite_offset[1][0] + ctx->sprite_delta[0][0] * s->mb_x * 8 +
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s->sprite_delta[0][1] * s->mb_y * 8;
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ctx->sprite_delta[0][1] * s->mb_y * 8;
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oy = s->sprite_offset[1][1] + s->sprite_delta[1][0] * s->mb_x * 8 +
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oy = ctx->sprite_offset[1][1] + ctx->sprite_delta[1][0] * s->mb_x * 8 +
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s->sprite_delta[1][1] * s->mb_y * 8;
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ctx->sprite_delta[1][1] * s->mb_y * 8;
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ptr = ref_picture[1];
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ptr = ref_picture[1];
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ctx->mdsp.gmc(dest_cb, ptr, uvlinesize, 8,
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ctx->mdsp.gmc(dest_cb, ptr, uvlinesize, 8,
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ox, oy,
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ox, oy,
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s->sprite_delta[0][0], s->sprite_delta[0][1],
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ctx->sprite_delta[0][0], ctx->sprite_delta[0][1],
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s->sprite_delta[1][0], s->sprite_delta[1][1],
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ctx->sprite_delta[1][0], ctx->sprite_delta[1][1],
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a + 1, (1 << (2 * a + 1)) - s->no_rounding,
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a + 1, (1 << (2 * a + 1)) - s->no_rounding,
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(s->h_edge_pos + 1) >> 1, (s->v_edge_pos + 1) >> 1);
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(s->h_edge_pos + 1) >> 1, (s->v_edge_pos + 1) >> 1);
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ptr = ref_picture[2];
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ptr = ref_picture[2];
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ctx->mdsp.gmc(dest_cr, ptr, uvlinesize, 8,
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ctx->mdsp.gmc(dest_cr, ptr, uvlinesize, 8,
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ox, oy,
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ox, oy,
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s->sprite_delta[0][0], s->sprite_delta[0][1],
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ctx->sprite_delta[0][0], ctx->sprite_delta[0][1],
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s->sprite_delta[1][0], s->sprite_delta[1][1],
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ctx->sprite_delta[1][0], ctx->sprite_delta[1][1],
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a + 1, (1 << (2 * a + 1)) - s->no_rounding,
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a + 1, (1 << (2 * a + 1)) - s->no_rounding,
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(s->h_edge_pos + 1) >> 1, (s->v_edge_pos + 1) >> 1);
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(s->h_edge_pos + 1) >> 1, (s->v_edge_pos + 1) >> 1);
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}
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}
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@ -233,7 +233,7 @@ void ff_mpeg4_mcsel_motion(MpegEncContext *s,
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{
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{
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const Mpeg4DecContext *const ctx = (Mpeg4DecContext*)s;
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const Mpeg4DecContext *const ctx = (Mpeg4DecContext*)s;
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if (s->real_sprite_warping_points == 1) {
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if (ctx->real_sprite_warping_points == 1) {
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gmc1_motion(s, ctx, dest_y, dest_cb, dest_cr,
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gmc1_motion(s, ctx, dest_y, dest_cb, dest_cr,
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ref_picture);
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ref_picture);
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} else {
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} else {
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@ -418,8 +418,8 @@ static inline int mpeg4_is_resync(Mpeg4DecContext *ctx)
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static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *gb)
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static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *gb)
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{
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{
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MpegEncContext *s = &ctx->m;
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MpegEncContext *s = &ctx->m;
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int a = 2 << s->sprite_warping_accuracy;
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int a = 2 << ctx->sprite_warping_accuracy;
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int rho = 3 - s->sprite_warping_accuracy;
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int rho = 3 - ctx->sprite_warping_accuracy;
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int r = 16 / a;
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int r = 16 / a;
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int alpha = 1;
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int alpha = 1;
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int beta = 0;
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int beta = 0;
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@ -607,7 +607,7 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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sprite_delta[1][1] = a;
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sprite_delta[1][1] = a;
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ctx->sprite_shift[0] = 0;
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ctx->sprite_shift[0] = 0;
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ctx->sprite_shift[1] = 0;
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ctx->sprite_shift[1] = 0;
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s->real_sprite_warping_points = 1;
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ctx->real_sprite_warping_points = 1;
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} else {
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} else {
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int shift_y = 16 - ctx->sprite_shift[0];
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int shift_y = 16 - ctx->sprite_shift[0];
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int shift_c = 16 - ctx->sprite_shift[1];
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int shift_c = 16 - ctx->sprite_shift[1];
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@ -653,18 +653,18 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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goto overflow;
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goto overflow;
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}
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}
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}
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}
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s->real_sprite_warping_points = ctx->num_sprite_warping_points;
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ctx->real_sprite_warping_points = ctx->num_sprite_warping_points;
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}
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}
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for (i = 0; i < 4; i++) {
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for (i = 0; i < 4; i++) {
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s->sprite_offset[i&1][i>>1] = sprite_offset[i&1][i>>1];
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ctx->sprite_offset[i&1][i>>1] = sprite_offset[i&1][i>>1];
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s->sprite_delta [i&1][i>>1] = sprite_delta [i&1][i>>1];
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ctx->sprite_delta [i&1][i>>1] = sprite_delta [i&1][i>>1];
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}
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}
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return 0;
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return 0;
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overflow:
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overflow:
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memset(s->sprite_offset, 0, sizeof(s->sprite_offset));
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memset(ctx->sprite_offset, 0, sizeof(ctx->sprite_offset));
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memset(s->sprite_delta, 0, sizeof(s->sprite_delta));
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memset(ctx->sprite_delta, 0, sizeof(ctx->sprite_delta));
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return AVERROR_PATCHWELCOME;
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return AVERROR_PATCHWELCOME;
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}
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}
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@ -832,25 +832,25 @@ static inline int get_amv(Mpeg4DecContext *ctx, int n)
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MpegEncContext *s = &ctx->m;
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MpegEncContext *s = &ctx->m;
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int x, y, mb_v, sum, dx, dy, shift;
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int x, y, mb_v, sum, dx, dy, shift;
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int len = 1 << (s->f_code + 4);
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int len = 1 << (s->f_code + 4);
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const int a = s->sprite_warping_accuracy;
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const int a = ctx->sprite_warping_accuracy;
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if (s->workaround_bugs & FF_BUG_AMV)
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if (s->workaround_bugs & FF_BUG_AMV)
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len >>= s->quarter_sample;
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len >>= s->quarter_sample;
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if (s->real_sprite_warping_points == 1) {
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if (ctx->real_sprite_warping_points == 1) {
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if (ctx->divx_version == 500 && ctx->divx_build == 413 && a >= s->quarter_sample)
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if (ctx->divx_version == 500 && ctx->divx_build == 413 && a >= s->quarter_sample)
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sum = s->sprite_offset[0][n] / (1 << (a - s->quarter_sample));
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sum = ctx->sprite_offset[0][n] / (1 << (a - s->quarter_sample));
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else
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else
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sum = RSHIFT(s->sprite_offset[0][n] * (1 << s->quarter_sample), a);
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sum = RSHIFT(ctx->sprite_offset[0][n] * (1 << s->quarter_sample), a);
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} else {
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} else {
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dx = s->sprite_delta[n][0];
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dx = ctx->sprite_delta[n][0];
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dy = s->sprite_delta[n][1];
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dy = ctx->sprite_delta[n][1];
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shift = ctx->sprite_shift[0];
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shift = ctx->sprite_shift[0];
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if (n)
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if (n)
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dy -= 1 << (shift + a + 1);
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dy -= 1 << (shift + a + 1);
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else
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else
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dx -= 1 << (shift + a + 1);
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dx -= 1 << (shift + a + 1);
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mb_v = s->sprite_offset[0][n] + dx * s->mb_x * 16U + dy * s->mb_y * 16U;
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mb_v = ctx->sprite_offset[0][n] + dx * s->mb_x * 16U + dy * s->mb_y * 16U;
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sum = 0;
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sum = 0;
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for (y = 0; y < 16; y++) {
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for (y = 0; y < 16; y++) {
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@ -2698,7 +2698,7 @@ static int decode_vol_header(Mpeg4DecContext *ctx, GetBitContext *gb)
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ctx->num_sprite_warping_points = 0;
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ctx->num_sprite_warping_points = 0;
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return AVERROR_INVALIDDATA;
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return AVERROR_INVALIDDATA;
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}
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}
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s->sprite_warping_accuracy = get_bits(gb, 2);
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ctx->sprite_warping_accuracy = get_bits(gb, 2);
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ctx->sprite_brightness_change = get_bits1(gb);
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ctx->sprite_brightness_change = get_bits1(gb);
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if (ctx->vol_sprite_usage == STATIC_SPRITE)
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if (ctx->vol_sprite_usage == STATIC_SPRITE)
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skip_bits1(gb); // low_latency_sprite
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skip_bits1(gb); // low_latency_sprite
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@ -3286,8 +3286,8 @@ static int decode_vop_header(Mpeg4DecContext *ctx, GetBitContext *gb,
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if (ctx->vol_sprite_usage == STATIC_SPRITE)
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if (ctx->vol_sprite_usage == STATIC_SPRITE)
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av_log(s->avctx, AV_LOG_ERROR, "static sprite not supported\n");
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av_log(s->avctx, AV_LOG_ERROR, "static sprite not supported\n");
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} else {
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} else {
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memset(s->sprite_offset, 0, sizeof(s->sprite_offset));
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memset(ctx->sprite_offset, 0, sizeof(ctx->sprite_offset));
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memset(s->sprite_delta, 0, sizeof(s->sprite_delta));
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memset(ctx->sprite_delta, 0, sizeof(ctx->sprite_delta));
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}
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}
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}
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}
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@ -3329,7 +3329,7 @@ static int decode_vop_header(Mpeg4DecContext *ctx, GetBitContext *gb,
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gb->size_in_bits,s->progressive_sequence, s->alternate_scan,
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gb->size_in_bits,s->progressive_sequence, s->alternate_scan,
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s->top_field_first, s->quarter_sample ? 'q' : 'h',
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s->top_field_first, s->quarter_sample ? 'q' : 'h',
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s->data_partitioning, ctx->resync_marker,
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s->data_partitioning, ctx->resync_marker,
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ctx->num_sprite_warping_points, s->sprite_warping_accuracy,
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ctx->num_sprite_warping_points, ctx->sprite_warping_accuracy,
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1 - s->no_rounding, ctx->vo_type,
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1 - s->no_rounding, ctx->vo_type,
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ctx->vol_control_parameters ? " VOLC" : " ", ctx->intra_dc_threshold,
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ctx->vol_control_parameters ? " VOLC" : " ", ctx->intra_dc_threshold,
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ctx->cplx_estimation_trash_i, ctx->cplx_estimation_trash_p,
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ctx->cplx_estimation_trash_i, ctx->cplx_estimation_trash_p,
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@ -38,7 +38,11 @@ typedef struct Mpeg4DecContext {
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int shape;
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int shape;
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int vol_sprite_usage;
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int vol_sprite_usage;
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int sprite_brightness_change;
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int sprite_brightness_change;
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int sprite_warping_accuracy;
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int num_sprite_warping_points;
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int num_sprite_warping_points;
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int real_sprite_warping_points;
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int sprite_offset[2][2]; ///< sprite offset[isChroma][isMVY]
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int sprite_delta[2][2]; ///< sprite_delta [isY][isMVY]
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/// sprite trajectory points
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/// sprite trajectory points
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uint16_t sprite_traj[4][2];
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uint16_t sprite_traj[4][2];
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/// sprite shift [isChroma]
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/// sprite shift [isChroma]
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@ -376,13 +376,9 @@ typedef struct MpegEncContext {
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uint16_t pb_time; ///< time distance between the last b and p,s,i frame
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uint16_t pb_time; ///< time distance between the last b and p,s,i frame
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uint16_t pp_field_time;
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uint16_t pp_field_time;
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uint16_t pb_field_time; ///< like above, just for interlaced
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uint16_t pb_field_time; ///< like above, just for interlaced
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int real_sprite_warping_points;
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int sprite_offset[2][2]; ///< sprite offset[isChroma][isMVY]
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int sprite_delta[2][2]; ///< sprite_delta [isY][isMVY]
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int mcsel;
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int mcsel;
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||||||
int quant_precision;
|
int quant_precision;
|
||||||
int quarter_sample; ///< 1->qpel, 0->half pel ME/MC
|
int quarter_sample; ///< 1->qpel, 0->half pel ME/MC
|
||||||
int sprite_warping_accuracy;
|
|
||||||
int data_partitioning; ///< data partitioning flag from header
|
int data_partitioning; ///< data partitioning flag from header
|
||||||
int partitioned_frame; ///< is current frame partitioned
|
int partitioned_frame; ///< is current frame partitioned
|
||||||
int low_delay; ///< no reordering needed / has no B-frames
|
int low_delay; ///< no reordering needed / has no B-frames
|
||||||
|
|
|
@ -66,7 +66,7 @@ static int vaapi_mpeg4_start_frame(AVCodecContext *avctx, av_unused const uint8_
|
||||||
.interlaced = !s->progressive_sequence,
|
.interlaced = !s->progressive_sequence,
|
||||||
.obmc_disable = 1,
|
.obmc_disable = 1,
|
||||||
.sprite_enable = ctx->vol_sprite_usage,
|
.sprite_enable = ctx->vol_sprite_usage,
|
||||||
.sprite_warping_accuracy = s->sprite_warping_accuracy,
|
.sprite_warping_accuracy = ctx->sprite_warping_accuracy,
|
||||||
.quant_type = s->mpeg_quant,
|
.quant_type = s->mpeg_quant,
|
||||||
.quarter_sample = s->quarter_sample,
|
.quarter_sample = s->quarter_sample,
|
||||||
.data_partitioned = s->data_partitioning,
|
.data_partitioned = s->data_partitioning,
|
||||||
|
|
Loading…
Add table
Reference in a new issue