forked from FFmpeg/FFmpeg
vf_deshake: rename Transform.vector to Transform.vec to avoid compiler confusion
The token 'vector' is a keyword in the Vector/SIMD Multimedia Extension data types and thus should not be used as a variable name. This fixes building on powerpc/ppc64el. Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com> Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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55d11d277b
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2 changed files with 26 additions and 26 deletions
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@ -48,7 +48,7 @@ typedef struct {
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} MotionVector;
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typedef struct {
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MotionVector vector; ///< Motion vector
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MotionVector vec; ///< Motion vector
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double angle; ///< Angle of rotation
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double zoom; ///< Zoom percentage
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} Transform;
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@ -294,8 +294,8 @@ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
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for (x = 0; x < deshake->rx * 2 + 1; x++) {
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//av_log(NULL, AV_LOG_ERROR, "%5d ", deshake->counts[x][y]);
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if (deshake->counts[x][y] > count_max_value) {
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t->vector.x = x - deshake->rx;
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t->vector.y = y - deshake->ry;
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t->vec.x = x - deshake->rx;
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t->vec.y = y - deshake->ry;
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count_max_value = deshake->counts[x][y];
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}
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}
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@ -304,12 +304,12 @@ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
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p_x = (center_x - width / 2.0);
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p_y = (center_y - height / 2.0);
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t->vector.x += (cos(t->angle)-1)*p_x - sin(t->angle)*p_y;
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t->vector.y += sin(t->angle)*p_x + (cos(t->angle)-1)*p_y;
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t->vec.x += (cos(t->angle)-1)*p_x - sin(t->angle)*p_y;
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t->vec.y += sin(t->angle)*p_x + (cos(t->angle)-1)*p_y;
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// Clamp max shift & rotation?
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t->vector.x = av_clipf(t->vector.x, -deshake->rx * 2, deshake->rx * 2);
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t->vector.y = av_clipf(t->vector.y, -deshake->ry * 2, deshake->ry * 2);
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t->vec.x = av_clipf(t->vec.x, -deshake->rx * 2, deshake->rx * 2);
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t->vec.y = av_clipf(t->vec.y, -deshake->ry * 2, deshake->ry * 2);
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t->angle = av_clipf(t->angle, -0.1, 0.1);
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//av_log(NULL, AV_LOG_ERROR, "%d x %d\n", avg->x, avg->y);
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@ -407,8 +407,8 @@ static int config_props(AVFilterLink *link)
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DeshakeContext *deshake = link->dst->priv;
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deshake->ref = NULL;
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deshake->last.vector.x = 0;
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deshake->last.vector.y = 0;
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deshake->last.vec.x = 0;
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deshake->last.vec.y = 0;
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deshake->last.angle = 0;
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deshake->last.zoom = 0;
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@ -476,57 +476,57 @@ static int filter_frame(AVFilterLink *link, AVFrame *in)
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// Copy transform so we can output it later to compare to the smoothed value
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orig.vector.x = t.vector.x;
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orig.vector.y = t.vector.y;
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orig.vec.x = t.vec.x;
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orig.vec.y = t.vec.y;
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orig.angle = t.angle;
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orig.zoom = t.zoom;
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// Generate a one-sided moving exponential average
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deshake->avg.vector.x = alpha * t.vector.x + (1.0 - alpha) * deshake->avg.vector.x;
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deshake->avg.vector.y = alpha * t.vector.y + (1.0 - alpha) * deshake->avg.vector.y;
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deshake->avg.vec.x = alpha * t.vec.x + (1.0 - alpha) * deshake->avg.vec.x;
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deshake->avg.vec.y = alpha * t.vec.y + (1.0 - alpha) * deshake->avg.vec.y;
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deshake->avg.angle = alpha * t.angle + (1.0 - alpha) * deshake->avg.angle;
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deshake->avg.zoom = alpha * t.zoom + (1.0 - alpha) * deshake->avg.zoom;
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// Remove the average from the current motion to detect the motion that
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// is not on purpose, just as jitter from bumping the camera
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t.vector.x -= deshake->avg.vector.x;
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t.vector.y -= deshake->avg.vector.y;
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t.vec.x -= deshake->avg.vec.x;
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t.vec.y -= deshake->avg.vec.y;
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t.angle -= deshake->avg.angle;
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t.zoom -= deshake->avg.zoom;
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// Invert the motion to undo it
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t.vector.x *= -1;
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t.vector.y *= -1;
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t.vec.x *= -1;
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t.vec.y *= -1;
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t.angle *= -1;
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// Write statistics to file
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if (deshake->fp) {
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snprintf(tmp, 256, "%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n", orig.vector.x, deshake->avg.vector.x, t.vector.x, orig.vector.y, deshake->avg.vector.y, t.vector.y, orig.angle, deshake->avg.angle, t.angle, orig.zoom, deshake->avg.zoom, t.zoom);
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snprintf(tmp, 256, "%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n", orig.vec.x, deshake->avg.vec.x, t.vec.x, orig.vec.y, deshake->avg.vec.y, t.vec.y, orig.angle, deshake->avg.angle, t.angle, orig.zoom, deshake->avg.zoom, t.zoom);
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fwrite(tmp, sizeof(char), strlen(tmp), deshake->fp);
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}
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// Turn relative current frame motion into absolute by adding it to the
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// last absolute motion
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t.vector.x += deshake->last.vector.x;
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t.vector.y += deshake->last.vector.y;
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t.vec.x += deshake->last.vec.x;
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t.vec.y += deshake->last.vec.y;
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t.angle += deshake->last.angle;
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t.zoom += deshake->last.zoom;
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// Shrink motion by 10% to keep things centered in the camera frame
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t.vector.x *= 0.9;
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t.vector.y *= 0.9;
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t.vec.x *= 0.9;
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t.vec.y *= 0.9;
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t.angle *= 0.9;
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// Store the last absolute motion information
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deshake->last.vector.x = t.vector.x;
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deshake->last.vector.y = t.vector.y;
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deshake->last.vec.x = t.vec.x;
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deshake->last.vec.y = t.vec.y;
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deshake->last.angle = t.angle;
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deshake->last.zoom = t.zoom;
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// Generate a luma transformation matrix
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avfilter_get_matrix(t.vector.x, t.vector.y, t.angle, 1.0 + t.zoom / 100.0, matrix_y);
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avfilter_get_matrix(t.vec.x, t.vec.y, t.angle, 1.0 + t.zoom / 100.0, matrix_y);
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// Generate a chroma transformation matrix
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avfilter_get_matrix(t.vector.x / (link->w / CHROMA_WIDTH(link)), t.vector.y / (link->h / CHROMA_HEIGHT(link)), t.angle, 1.0 + t.zoom / 100.0, matrix_uv);
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avfilter_get_matrix(t.vec.x / (link->w / CHROMA_WIDTH(link)), t.vec.y / (link->h / CHROMA_HEIGHT(link)), t.angle, 1.0 + t.zoom / 100.0, matrix_uv);
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// Transform the luma and chroma planes
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ret = deshake->transform(link->dst, link->w, link->h, CHROMA_WIDTH(link), CHROMA_HEIGHT(link),
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matrix_y, matrix_uv, INTERPOLATE_BILINEAR, deshake->edge, in, out);
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