dsputil: use vertical component for drawing bottom edge.

Current code only writes 8 pixels of vertical edge for YUV422, which
causes MC artifacts when subsequent frames use data from that edge.
This commit is contained in:
Ronald S. Bultje 2012-01-25 17:17:52 +08:00
parent efe68076da
commit c3af52fa8b

View file

@ -860,7 +860,7 @@ static void draw_edges_mmx(uint8_t *buf, int wrap, int width, int height, int w,
}
if (sides&EDGE_BOTTOM) {
for(i = 0; i < w; i += 4) {
for(i = 0; i < h; i += 4) {
ptr= last_line + (i + 1) * wrap - w;
__asm__ volatile(
"1: \n\t"