forked from FFmpeg/FFmpeg
Lynne
2e06b84e27
We recently introduced a public field which was a superset of the queue context we used to have. Switch to using it entirely. This also allows us to get rid of the NIH function which was valid only for video queues.
611 lines
20 KiB
C
611 lines
20 KiB
C
/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_VULKAN_H
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#define AVUTIL_VULKAN_H
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#define VK_NO_PROTOTYPES
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#include <stdatomic.h>
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#include "thread.h"
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#include "pixdesc.h"
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#include "bprint.h"
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#include "hwcontext.h"
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#include "vulkan_functions.h"
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#include "hwcontext_vulkan.h"
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/* GLSL management macros */
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#define INDENT(N) INDENT_##N
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#define INDENT_0
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#define INDENT_1 INDENT_0 " "
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#define INDENT_2 INDENT_1 INDENT_1
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#define INDENT_3 INDENT_2 INDENT_1
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#define INDENT_4 INDENT_3 INDENT_1
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#define INDENT_5 INDENT_4 INDENT_1
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#define INDENT_6 INDENT_5 INDENT_1
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#define C(N, S) INDENT(N) #S "\n"
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#define GLSLC(N, S) \
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do { \
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av_bprintf(&shd->src, C(N, S)); \
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} while (0)
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#define GLSLA(...) \
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do { \
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av_bprintf(&shd->src, __VA_ARGS__); \
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} while (0)
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#define GLSLF(N, S, ...) \
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do { \
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av_bprintf(&shd->src, C(N, S), __VA_ARGS__); \
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} while (0)
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#define GLSLD(D) \
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do { \
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av_bprintf(&shd->src, "\n"); \
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av_bprint_append_data(&shd->src, D, strlen(D)); \
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av_bprintf(&shd->src, "\n"); \
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} while (0)
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/* Helper, pretty much every Vulkan return value needs to be checked */
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#define RET(x) \
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do { \
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if ((err = (x)) < 0) \
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goto fail; \
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} while (0)
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#define DUP_SAMPLER(x) { x, x, x, x }
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typedef struct FFVulkanDescriptorSetBinding {
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const char *name;
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VkDescriptorType type;
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const char *mem_layout; /* Storage images (rgba8, etc.) and buffers (std430, etc.) */
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const char *mem_quali; /* readonly, writeonly, etc. */
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const char *buf_content; /* For buffers */
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uint32_t dimensions; /* Needed for e.g. sampler%iD */
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uint32_t elems; /* 0 - scalar, 1 or more - vector */
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VkShaderStageFlags stages;
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VkSampler samplers[4]; /* Sampler to use for all elems */
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} FFVulkanDescriptorSetBinding;
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typedef struct FFVkBuffer {
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VkBuffer buf;
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VkDeviceMemory mem;
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VkMemoryPropertyFlagBits flags;
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size_t size;
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VkDeviceAddress address;
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/* Local use only */
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VkPipelineStageFlags2 stage;
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VkAccessFlags2 access;
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/* Only valid when allocated via ff_vk_get_pooled_buffer with HOST_VISIBLE */
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uint8_t *mapped_mem;
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} FFVkBuffer;
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typedef struct FFVkExecContext {
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uint32_t idx;
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const struct FFVkExecPool *parent;
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pthread_mutex_t lock;
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int had_submission;
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/* Queue for the execution context */
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VkQueue queue;
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int qf;
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int qi;
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/* Command buffer for the context */
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VkCommandBuffer buf;
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/* Fence for the command buffer */
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VkFence fence;
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/* Opaque data, untouched, free to use by users */
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void *opaque;
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void *query_data;
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int query_idx;
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/* Buffer dependencies */
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AVBufferRef **buf_deps;
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int nb_buf_deps;
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unsigned int buf_deps_alloc_size;
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/* Frame dependencies */
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AVFrame **frame_deps;
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unsigned int frame_deps_alloc_size;
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int nb_frame_deps;
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/* Software frame dependencies */
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AVFrame **sw_frame_deps;
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unsigned int sw_frame_deps_alloc_size;
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int nb_sw_frame_deps;
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VkSemaphoreSubmitInfo *sem_wait;
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unsigned int sem_wait_alloc;
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int sem_wait_cnt;
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VkSemaphoreSubmitInfo *sem_sig;
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unsigned int sem_sig_alloc;
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int sem_sig_cnt;
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uint64_t **sem_sig_val_dst;
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unsigned int sem_sig_val_dst_alloc;
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int sem_sig_val_dst_cnt;
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uint8_t *frame_locked;
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unsigned int frame_locked_alloc_size;
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VkAccessFlagBits *access_dst;
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unsigned int access_dst_alloc;
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VkImageLayout *layout_dst;
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unsigned int layout_dst_alloc;
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uint32_t *queue_family_dst;
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unsigned int queue_family_dst_alloc;
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uint8_t *frame_update;
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unsigned int frame_update_alloc_size;
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} FFVkExecContext;
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typedef struct FFVulkanDescriptorSet {
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/* Descriptor buffer */
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VkDeviceSize layout_size;
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VkDeviceSize aligned_size; /* descriptorBufferOffsetAlignment */
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VkBufferUsageFlags usage;
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VkDescriptorSetLayoutBinding *binding;
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VkDeviceSize *binding_offset;
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int nb_bindings;
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/* Descriptor set is shared between all submissions */
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int singular;
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} FFVulkanDescriptorSet;
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typedef struct FFVulkanShader {
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/* Name for id/debugging purposes */
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const char *name;
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/* Shader text */
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AVBPrint src;
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/* Compute shader local group sizes */
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int lg_size[3];
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/* Shader bind point/type */
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VkPipelineStageFlags stage;
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VkPipelineBindPoint bind_point;
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/* Creation info */
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VkPipelineShaderStageRequiredSubgroupSizeCreateInfo subgroup_info;
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/* Base shader object */
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VkShaderEXT object;
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VkPipeline pipeline;
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/* Pipeline layout */
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VkPipelineLayout pipeline_layout;
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/* Push consts */
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VkPushConstantRange *push_consts;
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int push_consts_num;
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/* Descriptor sets */
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FFVulkanDescriptorSet *desc_set;
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int nb_descriptor_sets;
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/* Descriptor buffer */
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VkDescriptorSetLayout *desc_layout;
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uint32_t *bound_buffer_indices;
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/* Descriptor pool */
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int use_push;
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VkDescriptorPoolSize *desc_pool_size;
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int nb_desc_pool_size;
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} FFVulkanShader;
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typedef struct FFVulkanDescriptorSetData {
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/* Descriptor buffer */
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FFVkBuffer buf;
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uint8_t *desc_mem;
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} FFVulkanDescriptorSetData;
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typedef struct FFVulkanShaderData {
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/* Shader to which this data belongs to */
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FFVulkanShader *shd;
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int nb_descriptor_sets;
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/* Descriptor buffer */
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FFVulkanDescriptorSetData *desc_set_buf;
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VkDescriptorBufferBindingInfoEXT *desc_bind;
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/* Descriptor pools */
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VkDescriptorSet *desc_sets;
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VkDescriptorPool desc_pool;
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} FFVulkanShaderData;
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typedef struct FFVkExecPool {
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FFVkExecContext *contexts;
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atomic_uint_least64_t idx;
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VkCommandPool cmd_buf_pool;
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VkCommandBuffer *cmd_bufs;
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int pool_size;
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VkQueryPool query_pool;
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void *query_data;
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int query_results;
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int query_statuses;
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int query_64bit;
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int query_status_stride;
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int nb_queries;
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size_t qd_size;
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/* Registered shaders' data */
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FFVulkanShaderData *reg_shd;
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int nb_reg_shd;
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} FFVkExecPool;
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typedef struct FFVulkanContext {
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const AVClass *class;
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void *log_parent;
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FFVulkanFunctions vkfn;
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FFVulkanExtensions extensions;
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VkPhysicalDeviceProperties2 props;
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VkPhysicalDeviceVulkan11Properties props_11;
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VkPhysicalDeviceDriverProperties driver_props;
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VkPhysicalDeviceMemoryProperties mprops;
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VkPhysicalDeviceExternalMemoryHostPropertiesEXT hprops;
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VkPhysicalDeviceDescriptorBufferPropertiesEXT desc_buf_props;
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VkPhysicalDeviceSubgroupSizeControlProperties subgroup_props;
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VkPhysicalDeviceCooperativeMatrixPropertiesKHR coop_matrix_props;
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VkPhysicalDeviceOpticalFlowPropertiesNV optical_flow_props;
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VkQueueFamilyQueryResultStatusPropertiesKHR *query_props;
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VkQueueFamilyVideoPropertiesKHR *video_props;
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VkQueueFamilyProperties2 *qf_props;
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int tot_nb_qfs;
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VkCooperativeMatrixPropertiesKHR *coop_mat_props;
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uint32_t coop_mat_props_nb;
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VkPhysicalDeviceShaderAtomicFloatFeaturesEXT atomic_float_feats;
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VkPhysicalDeviceVulkan12Features feats_12;
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VkPhysicalDeviceFeatures2 feats;
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AVBufferRef *device_ref;
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AVHWDeviceContext *device;
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AVVulkanDeviceContext *hwctx;
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AVBufferRef *input_frames_ref;
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AVBufferRef *frames_ref;
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AVHWFramesContext *frames;
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AVVulkanFramesContext *hwfc;
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uint32_t qfs[64];
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int nb_qfs;
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/* Properties */
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int output_width;
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int output_height;
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enum AVPixelFormat output_format;
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enum AVPixelFormat input_format;
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} FFVulkanContext;
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static inline int ff_vk_count_images(AVVkFrame *f)
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{
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int cnt = 0;
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while (cnt < FF_ARRAY_ELEMS(f->img) && f->img[cnt])
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cnt++;
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return cnt;
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}
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static inline const void *ff_vk_find_struct(const void *chain, VkStructureType stype)
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{
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const VkBaseInStructure *in = chain;
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while (in) {
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if (in->sType == stype)
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return in;
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in = in->pNext;
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}
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return NULL;
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}
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static inline void ff_vk_link_struct(void *chain, const void *in)
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{
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VkBaseOutStructure *out = chain;
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while (out->pNext)
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out = out->pNext;
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out->pNext = (void *)in;
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}
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/* Identity mapping - r = r, b = b, g = g, a = a */
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extern const VkComponentMapping ff_comp_identity_map;
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/**
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* Initializes the AVClass, in case this context is not used
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* as the main user's context.
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* May use either a frames context reference, or a device context reference.
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*/
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int ff_vk_init(FFVulkanContext *s, void *log_parent,
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AVBufferRef *device_ref, AVBufferRef *frames_ref);
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/**
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* Converts Vulkan return values to strings
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*/
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const char *ff_vk_ret2str(VkResult res);
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/**
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* Returns 1 if pixfmt is a usable RGB format.
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*/
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int ff_vk_mt_is_np_rgb(enum AVPixelFormat pix_fmt);
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/**
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* Get the aspect flag for a plane from an image.
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*/
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VkImageAspectFlags ff_vk_aspect_flag(AVFrame *f, int p);
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/**
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* Returns the format to use for images in shaders.
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*/
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enum FFVkShaderRepFormat {
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/* Native format with no conversion. May require casting. */
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FF_VK_REP_NATIVE = 0,
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/* Float conversion of the native format. */
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FF_VK_REP_FLOAT,
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/* Signed integer version of the native format */
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FF_VK_REP_INT,
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/* Unsigned integer version of the native format */
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FF_VK_REP_UINT,
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};
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const char *ff_vk_shader_rep_fmt(enum AVPixelFormat pix_fmt,
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enum FFVkShaderRepFormat rep_fmt);
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/**
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* Loads props/mprops/driver_props
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*/
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int ff_vk_load_props(FFVulkanContext *s);
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/**
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* Chooses an appropriate QF.
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*/
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AVVulkanDeviceQueueFamily *ff_vk_qf_find(FFVulkanContext *s,
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VkQueueFlagBits dev_family,
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VkVideoCodecOperationFlagBitsKHR vid_ops);
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/**
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* Allocates/frees an execution pool.
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* If used in a multi-threaded context, there must be at least as many contexts
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* as there are threads.
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* ff_vk_exec_pool_init_desc() MUST be called if ff_vk_exec_descriptor_set_add()
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* has been called.
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*/
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int ff_vk_exec_pool_init(FFVulkanContext *s, AVVulkanDeviceQueueFamily *qf,
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FFVkExecPool *pool, int nb_contexts,
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int nb_queries, VkQueryType query_type, int query_64bit,
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const void *query_create_pnext);
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void ff_vk_exec_pool_free(FFVulkanContext *s, FFVkExecPool *pool);
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/**
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* Retrieve an execution pool. Threadsafe.
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*/
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FFVkExecContext *ff_vk_exec_get(FFVulkanContext *s, FFVkExecPool *pool);
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/**
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* Performs nb_queries queries and returns their results and statuses.
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* 64_BIT and WITH_STATUS flags are ignored as 64_BIT must be specified via
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* query_64bit in ff_vk_exec_pool_init() and WITH_STATUS is always enabled.
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*/
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VkResult ff_vk_exec_get_query(FFVulkanContext *s, FFVkExecContext *e,
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void **data, VkQueryResultFlagBits flags);
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/**
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* Start/submit/wait an execution.
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* ff_vk_exec_start() always waits on a submission, so using ff_vk_exec_wait()
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* is not necessary (unless using it is just better).
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*/
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int ff_vk_exec_start(FFVulkanContext *s, FFVkExecContext *e);
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int ff_vk_exec_submit(FFVulkanContext *s, FFVkExecContext *e);
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void ff_vk_exec_wait(FFVulkanContext *s, FFVkExecContext *e);
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/**
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* Execution dependency management.
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* Can attach buffers to executions that will only be unref'd once the
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* buffer has finished executing.
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* Adding a frame dep will *lock the frame*, until either the dependencies
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* are discarded, the execution is submitted, or a failure happens.
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* update_frame will update the frame's properties before it is unlocked,
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* only if submission was successful.
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*/
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int ff_vk_exec_add_dep_buf(FFVulkanContext *s, FFVkExecContext *e,
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AVBufferRef **deps, int nb_deps, int ref);
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int ff_vk_exec_add_dep_bool_sem(FFVulkanContext *s, FFVkExecContext *e,
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VkSemaphore *sem, int nb,
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VkPipelineStageFlagBits2 stage,
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int wait); /* Ownership transferred if !wait */
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int ff_vk_exec_add_dep_frame(FFVulkanContext *s, FFVkExecContext *e, AVFrame *f,
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VkPipelineStageFlagBits2 wait_stage,
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VkPipelineStageFlagBits2 signal_stage);
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int ff_vk_exec_add_dep_sw_frame(FFVulkanContext *s, FFVkExecContext *e,
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AVFrame *f);
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void ff_vk_exec_update_frame(FFVulkanContext *s, FFVkExecContext *e, AVFrame *f,
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VkImageMemoryBarrier2 *bar, uint32_t *nb_img_bar);
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int ff_vk_exec_mirror_sem_value(FFVulkanContext *s, FFVkExecContext *e,
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VkSemaphore *dst, uint64_t *dst_val,
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AVFrame *f);
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void ff_vk_exec_discard_deps(FFVulkanContext *s, FFVkExecContext *e);
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/**
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* Create an imageview and add it as a dependency to an execution.
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*/
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int ff_vk_create_imageviews(FFVulkanContext *s, FFVkExecContext *e,
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VkImageView views[AV_NUM_DATA_POINTERS],
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AVFrame *f, enum FFVkShaderRepFormat rep_fmt);
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void ff_vk_frame_barrier(FFVulkanContext *s, FFVkExecContext *e,
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AVFrame *pic, VkImageMemoryBarrier2 *bar, int *nb_bar,
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VkPipelineStageFlags src_stage,
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VkPipelineStageFlags dst_stage,
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VkAccessFlagBits new_access,
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VkImageLayout new_layout,
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uint32_t new_qf);
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/**
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* Memory/buffer/image allocation helpers.
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*/
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int ff_vk_alloc_mem(FFVulkanContext *s, VkMemoryRequirements *req,
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VkMemoryPropertyFlagBits req_flags, void *alloc_extension,
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VkMemoryPropertyFlagBits *mem_flags, VkDeviceMemory *mem);
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int ff_vk_create_buf(FFVulkanContext *s, FFVkBuffer *buf, size_t size,
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void *pNext, void *alloc_pNext,
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VkBufferUsageFlags usage, VkMemoryPropertyFlagBits flags);
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int ff_vk_create_avbuf(FFVulkanContext *s, AVBufferRef **ref, size_t size,
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void *pNext, void *alloc_pNext,
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VkBufferUsageFlags usage, VkMemoryPropertyFlagBits flags);
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/**
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* Buffer management code.
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*/
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int ff_vk_map_buffers(FFVulkanContext *s, FFVkBuffer **buf, uint8_t *mem[],
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int nb_buffers, int invalidate);
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int ff_vk_unmap_buffers(FFVulkanContext *s, FFVkBuffer **buf, int nb_buffers,
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int flush);
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static inline int ff_vk_map_buffer(FFVulkanContext *s, FFVkBuffer *buf, uint8_t **mem,
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int invalidate)
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{
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return ff_vk_map_buffers(s, (FFVkBuffer *[]){ buf }, mem,
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1, invalidate);
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}
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static inline int ff_vk_unmap_buffer(FFVulkanContext *s, FFVkBuffer *buf, int flush)
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{
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return ff_vk_unmap_buffers(s, (FFVkBuffer *[]){ buf }, 1, flush);
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}
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void ff_vk_free_buf(FFVulkanContext *s, FFVkBuffer *buf);
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/** Initialize a pool and create AVBufferRefs containing FFVkBuffer.
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* Threadsafe to use. Buffers are automatically mapped on creation if
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* VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT is set in mem_props. Users should
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* synchronize access themselvesd. Mainly meant for device-local buffers. */
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int ff_vk_get_pooled_buffer(FFVulkanContext *ctx, AVBufferPool **buf_pool,
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AVBufferRef **buf, VkBufferUsageFlags usage,
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void *create_pNext, size_t size,
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VkMemoryPropertyFlagBits mem_props);
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/**
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* Create a sampler.
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*/
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int ff_vk_init_sampler(FFVulkanContext *s, VkSampler *sampler,
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int unnorm_coords, VkFilter filt);
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/**
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* Initialize a shader object, with a specific set of extensions, type+bind,
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* local group size, and subgroup requirements.
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*/
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int ff_vk_shader_init(FFVulkanContext *s, FFVulkanShader *shd, const char *name,
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VkPipelineStageFlags stage,
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const char *extensions[], int nb_extensions,
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int lg_x, int lg_y, int lg_z,
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uint32_t required_subgroup_size);
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/**
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* Output the shader code as logging data, with a specific
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* priority.
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*/
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void ff_vk_shader_print(void *ctx, FFVulkanShader *shd, int prio);
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/**
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* Link a shader into an executable.
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*/
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int ff_vk_shader_link(FFVulkanContext *s, FFVulkanShader *shd,
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uint8_t *spirv, size_t spirv_len,
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const char *entrypoint);
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/**
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* Add/update push constants for execution.
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*/
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int ff_vk_shader_add_push_const(FFVulkanShader *shd, int offset, int size,
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VkShaderStageFlagBits stage);
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/**
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* Add descriptor to a shader. Must be called before shader init.
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*/
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int ff_vk_shader_add_descriptor_set(FFVulkanContext *s, FFVulkanShader *shd,
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FFVulkanDescriptorSetBinding *desc, int nb,
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int singular, int print_to_shader_only);
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/**
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* Register a shader with an exec pool.
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* Pool may be NULL if all descriptor sets are read-only.
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*/
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int ff_vk_shader_register_exec(FFVulkanContext *s, FFVkExecPool *pool,
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FFVulkanShader *shd);
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/**
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* Bind a shader.
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*/
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void ff_vk_exec_bind_shader(FFVulkanContext *s, FFVkExecContext *e,
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FFVulkanShader *shd);
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/**
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* Update push constant in a shader.
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* Must be called before binding the shader.
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*/
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void ff_vk_shader_update_push_const(FFVulkanContext *s, FFVkExecContext *e,
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FFVulkanShader *shd,
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VkShaderStageFlagBits stage,
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int offset, size_t size, void *src);
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/**
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* Update a descriptor in a buffer with a buffer.
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* Must be called before binding the shader.
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*/
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int ff_vk_shader_update_desc_buffer(FFVulkanContext *s, FFVkExecContext *e,
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FFVulkanShader *shd,
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int set, int bind, int elem,
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FFVkBuffer *buf, VkDeviceSize offset, VkDeviceSize len,
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VkFormat fmt);
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/**
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* Update a descriptor in a buffer with an image array..
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* Must be called before binding the shader.
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*/
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void ff_vk_shader_update_img_array(FFVulkanContext *s, FFVkExecContext *e,
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FFVulkanShader *shd, AVFrame *f,
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VkImageView *views, int set, int binding,
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|
VkImageLayout layout, VkSampler sampler);
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/**
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* Free a shader.
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|
*/
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void ff_vk_shader_free(FFVulkanContext *s, FFVulkanShader *shd);
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/**
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|
* Frees main context.
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*/
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void ff_vk_uninit(FFVulkanContext *s);
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#endif /* AVUTIL_VULKAN_H */
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